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Need for Speed PC-Version announced Thursday, 11.02.2016
Need for SpeedNeed for Speed for PC will be released on Match 15th 2016 in North America, rest of the world on March 15th! Origin-Access members can get their hands on the game on March 10th.

The PC version will feature unlocked framerate, 4K resolution and High Fidelity Sound. Additionally you'll have wheel and peripheral support (Thrustmaster, Logitech, Fanatec) as well as manual transmission.
The PC version will contain all updates from the consoles, only the recent showcase update will come shortly after the PC launch.

» Need for Speed (PC)
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NFS Most Wanted (2012) for free at Origin Wednesday, 03.02.2016
MW2Need for Speed Most Wanted (2012) for PC is currently available for free on Origin!

EA didn't mention how long this offer will be on, but who doesn't own the Most Wanted from 2012 should grab it soon:

» NFS Most Wanted (2012) @ Origin
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Need for Speed: Showcase Update Thursday, 28.01.2016
Need for SpeedNeed for Speed gets a new update next week, called the "Showcase Update"!

Among other things the game will get Snapshot Pro mode, which will allow you to create some stunning photos of your favourite car. You'll be be able to manoeuvre the camera around the car, apply a number of custom settings such as depth of field, brightness, contrast, vignette, saturation and more.

Another new feature is the possibility to share wraps with other players. You can offer your selfmade wraps for download and other players can download them and use it on their own car.

You can find a complete list of all changes here:

  • New Feature: Wrap Sharing
  • New Feature: Snapshot Pro Mode
  • A new "Splash" screen which gives players information on what is included in the new updates from the Living Game
  • A new Snapshot overview screen in the Need for Speed Network menu so you can find out more about your snapshots
  • Improvements to Kickbacks and likes on snapshots
  • 100+ new customization items for a variety of cars
  • License plates are back. Apply around 10 different license plates to your car for more in depth customization
  • We've made more improvements and bug fixes to multiplayer. You can now play with like-minded people, if you want to play competitive then you can now select this option when matchmaking and join a world with people who also want to play competitive.
  • 3 new Trophies and achievements
  • Drive through a Gas Station and repair your car on the fly.
  • A variety of tweaks and improvements including AI, player feedback, Gameplay and World
  • Fixed a couple of bugs for Eddie's challenge
  • Multiple stability fixes

The update will be released on February 3rd on Playstation 4 and Xbox One. The PC version of Need for Speed is not available yet, but should arrive in Spring 2016.

» Need for Speed - Under the Hood #4
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Next Need for Speed in the works Saturday, 23.01.2016
Need for SpeedThe latest Need for Speed was released in November 2015 for Playstation 4 and Xbox One. While we are still waiting for the PC version (Spring 2016), EA/Ghost Games is preparing for the next NFS title.

The swedisch development studio is looking for an UI Software Engineer (see » job offer), who should work on the "next Need for Speed". Additionally two other job offers describe the tasks for a » Senior Vehicle Artist and a » Development Director, which contains (among other things) working with collisions and damage. Maybe a hint for upcoming features?

» WCCF Tech (Source)
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Need for Speed Update 1.04 Thursday, 10.12.2015
Need for SpeedThe next update for Need for Speed was released and brings plenty new changes. Eddie returns with 15 Challenges to Ventura Bay and you can get your hands on his Nissan Skyline. The REP-level was increased to 70, there are new trohpies, music and tuning parts.

The changes in detail:
  • Brand new progression thread unlocked at Rep Level 25. Eddie and Melissa are back and ready for a new challenge in Ventura Bay. 15 new events with a great reward at the end
  • Unlock Eddies Nissan Skyline GT-R V-Spec (1999)
  • 12 new Donor car collectables hidden around Ventura Bay
  • 10 Urbex spots – Collect interesting spots around Ventura Bay
  • 113 New customisation items for a selection of cars
  • New screens in My NFS to track new collectables and progression
  • Rep Level has now been increased to 70, each level unlocking new decals for the Wrap editor
  • 3 New Achievements & Trophies
  • New Daily Challenges and new rewards
  • Hundreds of new decals so you can make your favourite Need for Speed cars
  • 20+ Pre-set Wraps from Most Wanted, Underground and Pro Street
  • A selection of new music tracks to remind you of the old days
  • Ability to mute new phone calls
  • Phone call improvements
  • You can now customize brake discs and calipers!
  • Improvements to AI
  • Various bug fixes and stability improvements

NFS Eddie

Additionally some songs from previous Need for Speed games were added to the soundtrack:

  • Aquila 303 – The Need for Speed (1994)
  • Overheated – The Need for Speed (1994)
  • Scud – The Need for Speed (1994)
  • Toxic Exhaust – The Need for Speed (1994)
  • Menu – NFS II (1997)
  • Romulus 3 – NFS II (1997)
  • Sirius 909 – NFS III Hot Pursuit (1998)
  • Callista - NFS Road Challenge / Brennender Asphalt (1999)
  • Quantum Singularity – NFS 4 Road Challenge / Brennender Asphalt (1999)
  • The Good, The Bad, The Eddie – NFS Underground (2003)
  • Intro Song – NFS Underground 2 (2004)
  • The Baddest – NFS Underground 2 (2004)
  • I Am Rock – NFS Most Wanted (2005)
  • Belt – NFS Carbon (2006)
  • Hard Drivers – NFS Carbon (2006)
  • Induction Kit - NFS Carbon (2006)
  • Decalomania – NFS Pro Street (2007)
  • Dampener Rod – NFS Pro Street (2007)
  • Bezel – NFS Pro Street (2007)

Das Update 1.04 ist auf Playstation4 und Xbox One zum Download verfügbar. Die PC-Version von Need for Speed erscheint erst im Frühjahr 2016.

» Need for Speed - Under the Hood #3
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Need for Speed Patch released Wednesday, 25.11.2015
Need for SpeedThe first patch for Need for Speed is ready for download today on Playstation 4 and Xbox One, which brings some improvements to the game.

These are the changes:

  • AI Catch UP: The "rubberband-effect" is more balanced
  • Community-Events: With three types of community-events (Bonus-Cash, Discount, Bonus-REP) you can collect money, discounts or REP
  • Icon Cars Ken Block’s Hoonicorn and Morohoshi’ Lamborghini Diablo SV will be able to be obtained
  • Neon Lights: With the Lamborghini Diablo SV of Morohoshi-San being included we thought this would be the perfect opportunity for you to take an early, in development look at neons. They will be applied to Morohoshi’s car only.
  • Color Picker 2.0: Th wrap editor features an improved color selection
  • Mirror Decal: You can mirror layers now
  • REP-Increase: he REP limit will be increased from 50 to 60.
  • Daily Challenges
  • New Trophies and Achievements: Fanbol, Iconoclast and Mental Unblock are to be earned
  • Pre-Set Wraps
  • General bugs, tweaks and improvements

» Under the Hood #2 @
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Need for Speed Patch in November Monday, 16.11.2015
Need for SpeedNeed for Speed will receive the first patch in November, which should fix the "rubberband AI" and the framerate problems on Xbox One.

Additionally the update will cover the following issues on Playstation 4 and Xbox One:

- More balanced ‘AI Catch Up’
- New Wrap Editor features:
- Mirror functionality
- Improved colour picker
- Hoonicorn and Morohoshi-San Diablo
- Gifted upon completion of their respective narrative threads
- First look at neons
- Early in development version on Morohoshi-San’s Diablo
- REP increase 50-60
- 3x Trophies & Achievements
- New daily challenges
- 30x new pre-set wraps
- General bugs, tweaks and improvements

You can find details about the update in the newspost from Ghost Games:

» Need for Speed - Under the Hood #1
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Need for Speed DLCs for free Saturday, 07.11.2015
Need for SpeedNeed for Speed was released this week, at least for Playstation 4 and Xbox One, PC players will have to wait until Spring 2016. As in most games, Need for Speed will also get DLCs which extend the game after the release.

In an interview with » VICE the Creative Director Craig Sullivan announced that the developers won't charge players for upcoming DLCs. All content is given away for free:

All I can say is, honestly, hand on heart, is there are absolutely no plans to charge for content in this game. We're going to give you everything for free. I've seen the plans for what's going to happen over the next few weeks and months – there's nothing in there, by which I mean, we don't even have the ability to charge you in the game. There's no store to speak of.

Everything we're doing is focusing on listening to what the fans are asking for. They're certainly not saying to us, "Can you build a load of stuff and charge us for it?" They're not saying that, so we're not doing that. I know some people when we do press like this, they say, "Yeah, but I'm sure it'll all change in a week or two, or six months." It's not going to. The plan is that there are no transactions in this game. All of the content that we're going to give you – a pretty substantial amount in the future, starting pretty soon – is going to be free. That's what players deserve.

You can find the complete interview with Craig Sullivan at Vice here:

» Interview with Craig Sullivan @ Vice
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